Drog Black Tooth wrote:
Considering the inventory screen, I can probably expand it, so that you can carry a few plate mails without stuffing them into quick slots, but that would change the gameplay a bit, so I'm not sure.
Suggestions?
I think it's ok to expand the screen.
Generally it's still the weight of the items that limits how much the character can carry, and how encumberated does the player want to be. Also stuffing things into quick slots already makes the size of the inventory less important, so making it bigger shouldn't affect the game balance at all.
It may make the gameplay a bit better, by reducing the need of rearranging the inventory. Simply a perk of a better version.
An idea for the worldmap is to include a ETA indicator (how long will it take to compleate the route) - provided adding new stuff is also possible. It could be in days or weeks even, without much accuracy.
Also, the extra space in the char editor could be used to display the current attack/damage/defense/resistances rating, reflecting the magic item effects changing due to magick/tech aptitude changes.
On the inventory screen, under the equiped items box, a display showing current bonuses/penalties would be nice, and weapon to-hit chance (on a AC=player's, Magick/Tech = 0 critter) - if complex formulas can be used there.
Just how much can be added and changed ?
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