Most Modules look like Dungeon Crawls

Discussion in 'Module Discussion' started by Quaid, Oct 22, 2007.

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  1. Quaid

    Quaid Member

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    Is it me, or are most modules basically dungeon crawls? I've played Buried Secrets, Vormantown, Time, and Tomb of Guldur.

    Buried Secrets and Time are pure dungeon crawls (as far as I can tell thus far), Tomb of Guldur seems to have a small story to support the dungeon crawl and puzzle solving (which is pretty innovative by the way) and Vormantown seems to have the most story, but is mainly a dungeon crawl.

    Is the new French mod more RP than combat? Are there any others that put an emphasis on dialogue and/or plot twists?
     
  2. rroyo

    rroyo Active Member

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    You're not the only one who's noticed the wealth of dungeon-crawls.
    Since they are considerably easier to construct than, say, a murder mystery, that's what everyone tends to gravitate to.
    And I'm just as guilty as the next.
     
  3. Dark Elf

    Dark Elf Administrator Staff Member

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    If you want to mod something with multiple paths, diverse quests, eloquent dialogue, colorful NPCs and full pacifist support, expect to spend 95% of the time writing dialogue. That's time most people don't have or don't want to spend.
     
  4. Quaid

    Quaid Member

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    Did the French do it with their latest mod? (I can't tell because I can't read French!)

    And I think 95% may be a *little* skewed. Constructing the environments can take some time to get it right. And the weeding is a real pain. But now that I've been through the learning curve, I think the next mod won't take so much to build the environment.

    Of course if I take a little less time on the environment, I can spend more time on all of the good stuff DarkElf mentioned.

    And a murder mystery sounds cool. If only we had trains, we could do Murder on the Orient Express - Arcanum Style! I know in a different thread someone suggested we build a long corridor and dress it like the inside of a train to simulate being on the train...
     
  5. rroyo

    rroyo Active Member

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    Adding the train sound-effects would be easy enough for a stand alone mod.
     
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