Some minor ideas and their implementation somewhat

Discussion in 'Modding and Scripting Support' started by cj_nf, Apr 17, 2014.

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  1. cj_nf

    cj_nf New Member

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    Apr 17, 2014
    Greetings.

    I've been doing something in my current playthrough. Nothing really special, but here it is.
    http://rghost.net/54307375 A temporary hosting, anyone can mirror it anywhere if they want.

    I hope this is the right section to post this.

    Contents:

    - "New" CombatMusic.mp3. I always thought it was strange that combat music is just the same dwarven tune and not something special. Of course I still wanted Arcanum music here to keep the atmosphere and style. So this is a piece of "Demise of Zephyr", where flying ogres commence an attack - a combat music indeed, but still with a soft lyrical sound. I also tried to time it in such a way that it sounds sort of "looped" but with a right amount of silence still. So, it is strongly recommended to remove all Combat*.mp3 tracks.

    - Something about restored Jayna's portrait. Personally I like both default and restored versions in terms of face and style. But what I didn't like is this yellow background and also I wanted to change colors a bit too.
    http://i.imgur.com/gPjA6eR.png (Did I understand correctly that new users can't use bbcode yet?)

    - Changed ape sounds to bear sounds. Bloody annoying things with all that screeching, but still I didn't want to completely mute them. Also "demon ape" sounds are not that annoying and thus remained unchanged.

    - I got really tired of Raven using that stupid "body of water" all the time, so here's ai_params.mes with her AI switched completely to support. Shooting and healing, that's what she does right - and now she does that all the time (this very tweak drastically changed the battle with Stringy Pete's goons. I used Raven to disarm the opponents with critical hits and overall she has an insane amount of attacks with her setup). Well except some friendly fire as usual, but nobody's perfect.
    Of course the best solution would be to change her entire levelup scheme, but I'm still lazy to do this.

    - Next are my highly debatable interface updates. I mean that if you don't like the results - that's fine, I can see why, but anyway I'm just showing ideas. Names of the resource files are obvious to anyone, so you can remove any of them from that "mod".
    First - I did frames for some backgrounds (but not all still). That's because they look a bit silly with hi-res patch. I tried to use some of Arcanum style frames, but I didn't like the results, so I went for minimalism for now. Though I guess it would look rather tiny on larger resolutions.
    Second - I finally did an attempt to put a text-logo of Arcanum to main background. Had to tone down the colors and had a little hard time with all that resizing and palette specifics. http://i.imgur.com/ZkKwR34.png
    Third - Oh boy. I tried to make a Droch's Warbringer scheme art by resizing and editing the one from equipped hand slot. Ahem. Well, here it is http://i.imgur.com/ugxZT9E.png
    Showing a background frame here too.

    That's it. I don't promise I will update any of this, I don't know really.

    ..I really wish some artist would draw/3d-model the Warbringer properly..
     
  2. Jojobobo

    Jojobobo Well-Known Member

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    Seems like you've made some nice tweaks cj, cool stuff.
     
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