Update #84: Welcome to the Backer Beta

Discussion in 'News Comments' started by Dark Elf, Aug 19, 2014.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. Dark Elf

    Dark Elf Administrator Staff Member

    Messages:
    10,796
    Media:
    34
    Likes Received:
    164
    Joined:
    Feb 6, 2002
    Update by Josh Sawyer, Project Lead
     
    Greetings, and welcome, at long last, to the Backer Beta! We appreciate all the support our backers have given us on the long road that started with our Kickstarter campaign. Now it's time to take a look at what we've been working on, shake it up, and see how things can be improved.
     
    Before you dive in, I'd like to talk a bit about the nuts and bolts of the Backer Beta, what content is available, what you won't be seeing, things we're most interested in hearing feedback on, and known issues.
     
    [​IMG]
     
    The Nuts and Bolts
     
    The Backer Beta is initially being released only through Steam and only for the Windows platform. We are working hard on bringing Mac and Linux to you guys in the next few weeks. Note that if you are concerned about linking the Backer Beta to the final product, you need not worry -- the Backer Beta is considered a separate product. If you want to participate in the Backer Beta, your final product will not be locked into Steam or Windows.
     
    The first release of the Backer Beta is the build we have put together for the Gamescom convention in Cologne, Germany. What you will be initially playing is what we are showing there. We plan to update the Backer Beta over time to test performance improvements, bug fixes, balance passes, and other changes we'd appreciate your feedback on.
     
    [​IMG]
     
    There are no NDAs for those who are participating in the Backer Beta. If you want to share images, videos, or general feedback on content with the public, we appreciate your thoughts and criticism.
     
    To keep up to date on the latest announcements and information on the Backer Beta head over to our Pillars of Eternity Backer Beta announcements forum.
     
    Beta Redemption Instructions
     
    If you have purchased the Backer Beta or if it is included in your Kickstarter tier (all tiers of $110.00 or above) you can now head over to your Account Profile to redeem your Backer Beta Steam key.
     
    On the account page, you will want to click the link on the left that reads "Products." This tab displays all of the products you have associated with your account that are now available. As we release additional rewards, they will appear here.
     
    Click on the "Pillars of Eternity - Backer Beta" entry to expand the entry.
     
    Press the "Generate" button.
     
    You will be asked to confirm that you would like to generate a key for the Beta. If you wish to generate a key at that time, press the "Generate Key" button.
     
    If you generate a key, you should see a banner at the top of the tab that confirms your success.
     
    Expand the "Pillars of Eternity - Backer Beta" entry again and you should see your key with instructions in how to install it on Steam. Enjoy your first experience in the world of Eora!
     
    Backer Beta Content
     
    The content of the Backer Beta encapsulates the village of Dyrford and surrounding wilderness and dungeon environments. You will begin by choosing basic difficulty settings (Easy, Normal, Hard, or Path of the Damned), optional modes (Expert and Trial or Iron), and building your character. In the Backer Beta, you have access to all character races and subraces, all classes, and all starting cultures and backgrounds.
     
    You build a character at 1st level, but you will start the game with enough experience to advance to 5th. While we have very few Talents in the Backer Beta, you should be able to get a very good idea of the core functionality of all eleven classes. It is extremely important to us that the fundamentals of each class feel solid before we implement more Talents or move Abilities around.
     
    In addition to the character you make, you will start with a list of four pre-made, intentionally (extremely) generic party members: BB Fighter, BB Rogue, BB Priest, and BB Wizard. The characters are lightly equipped with Fine (quality) gear and set to level 5. None of these characters are companions in the full game and they are under-equipped in terms of overall gear (rings, cloaks, booties, consumables, etc.).
     
    [​IMG]
     
    The quests available in the Backer Beta have an artificially-inflated amount of experience points associated with them to ensure you can advance from 5th to 8th level assuming you do everything offered. We want you to advance your characters significantly within the Backer Beta so you get a sense of how the different classes change from level to level.
     
    Other than exploration, conversation, combat, and loot-grabbing, there are other systems you can experiment with in the Backer Beta:
     
    • Crafting and Enchanting - Crafting allows you to make consumables (food, potions, and scrolls). Enchanting allows you to modify weapons, armor, and shields. Even unique items can have additional effects added.
    • Hiring Adventurers - If you speak with Dengler at the Dracogen Inn, you can ask to hire adventurers, allowing you to make additional party members.
    • Camping Supplies and Inns - Pillars of Eternity primarily uses a resource-based rest system. While "in the field", you can rest using a limited number of Camping Supplies (the number in the corner of the campfire icon near the center/bottom of the main HUD). The number of supplies you can carry is limited by your level of difficulty. However, you may also choose to rest at the Dracogen Inn. Resting in the stables is cheap but provides no additional benefit. The more expensive rooms provide the party with long-term benefits in the form of buffs.
     
     
    What's Missing?
     
    First, nothing in the Backer Beta has a direct connection to the critical path/main story of Pillars of Eternity. We have intentionally excluded any spoiler content so our backers can play the beta worry-free. None of the quests are connected to the crit path and none of the pre-made companions are going to be in the final game.
     
    Second, the stronghold mechanics aren't in the Backer Beta. The stronghold includes a lot of additional maps, characters, and content, some of which are part of the critical path. Including them would have been difficult and the scope would have increased a great deal.
     
    [​IMG]
     
    Finally, no content above 8th level is in the Backer Beta. If some bits and pieces wind up in the Backer Beta data, they have not been a focus for us at all. You may, through the magic of h4x, find a way to access them, but they are out of scope for these tests.
     
    High Priority Feedback
     
    As participants in the Backer Beta, you're free to give feedback on whatever you feel like. However, if you'd like to be extra-helpful, there are a few areas where your thoughts would be especially helpful.
     
    • Classes - Do all classes feel distinct and useful? Does the progression of their abilities seem consistent? Do any classes feel too high-maintenance? Do any classes feel too uninvolved?
    • Races - Do the races and their subtypes feel distinct? Do their models and textures appeal to you? Do their bonuses and special abilities seem worthwhile?
    • Attributes - Do you find any attributes invaluable, such that you would never build a character without emphasizing that attribute? Are there any attributes you consistently dump because they don't seem to have apparent value? Do the attributes seem to skew away or toward different classes?
    • Equipment - Did you like or dislike the variety of weapons, armor, shields, potions, scrolls, and miscellaneous items? What items did you find invaluable or useless?
    • Crafting and Enchanting - How easy were the systems to understand and use? Did you find them worthwhile?
    • Conversations and Quests - Did you enjoy the conversations and quests in the Backer Beta? Were there any aspects of the aesthetics, presentation, or flow of conversations or quests that you didn't enjoy?
    • Combat - Did you enjoy the overall experience of combat, especially pacing, difficulty, and mechanics? Did the basic attack/defense resolution system (Miss/Graze/Hit/Crit) make sense? Was the relationship between damage and damage threshold clear? Was the relationship between stamina and health clear?
    • User Interface - Was character creation enjoyable and clear? Did each stage of the process give you all the information you needed to make choices? Was the main game HUD easy to understand and use? Were any portions of it confusing, poorly-positioned, or did they use visual language that was hard to decipher? Were the inventory, character sheet, and journal interfaces clear and easy to understand/use?
     
    If you would like to discuss the Backer Beta or give any feedback, we invite you to head over to the Pillars of Eternity Backer Beta Discussion forum.
     
    A Request for Decorum in Feedback
     
    As backers who have elected to participate in the Backer Beta, you are almost assuredly among the most passionate and detail-oriented people who will eventually play Pillars of Eternity. As such, we, the developers, fully expect that you will have very strong positive and negative opinions about many of the things you see in the Backer Beta. While you should not hold back in your opinions on a given feature or piece of content, please try to focus on constructive criticism that we can use to make the game better. It's useful to know if you don't like something, but it's more useful to know what types of changes would make you like it more.
     
    [​IMG]
     
    Known Issues
     
    Pillars of Eternity has been in its beta stage for a while, but it's a big game with a lot of systems and a lot of content. As we fix things, we often break other things inadvertently. There are also things we realized we needed after beta started and have had to address. And of course, thousands of backers are going to see combinations of classes, races, and equipment that we may not have tested internally. Even so, we do have a list of known issues in the Backer Beta. These issues range from minor to major but we wanted to let you know we are already working on solutions to them.
     
    If you find any issues, please report them on the Pillars of Eternity Backer Beta Bug forum. Please do not contact Support for bugs or technical issues - use the indicated forum. Support will be handling problems with accounts or Backers that are unable to access their beta.
     
    • Pathfinding - We are in the middle of revising the pathfinding system. In the Backer Beta at launch, you may see issues with characters jittering, getting stuck, getting "bottlenecked" between other characters, and overlapping their selection circles with other characters in combat.
    • Sliding - You may notice characters sliding in various situations, where their movement does not match their animation. This is a known issue.
    • AI - Some characters (including party members) may not respond to a command. Alternately, they may become stuck in an attack or reload loop. We've also found that our initial batch of instruction sets for enemy AIs need additional functionality and parameters that we decided to continue implementing during beta.
    • Selection Feedback - We are also working on the feedback you receive when selecting characters and actions for them to perform. It's important to us that the feedback is clear and immediate.
    • Stat Blocks - Many spells, abilities, and items are not yet programmatically displaying all relevant information about them. We are in the process of adding that information to all appropriate interfaces.
    • Attribute Balance - Testers have reported that Perception and Resolve are less compelling for their character builds than Might, Constitution, Dexterity, and Intellect. We are discussing different solutions for this.
    • Stamina and Health are Unintuitive - We have consistently found with players and testers that the stamina and health system are unintuitive as presented in game. However, we have also consistently found that, once explained and understood, the system was well-received by the people who used it. We are working on solutions to this disconnect.
    • Rangers are Buggy - The unique shared stamina/health of rangers and their animal companions has been a tricky system to implement and we are aware that their mechanics have a bunch of issues.
    • Chanters are Overpowered - Yes, they are. They'll be dialed back a bit, but in the meantime, enjoy playing a game where the bard-type class is king.
    • UI - Our UI is still being polished and fully implemented. Things like our death screen, stealth UI, and the engagement UI, are all being implemented or tweaked.
    • Abilities and Spells are Buggy - We are working through all of our abilities, but you may find certain spells and abilities that are not working as they are described.
    • Some Missing Assets - There are some pieces of the game that are still being implemented - like VFX, Audio, and Icons. You may notice that some assets are either missing or are temporary.
    • Fog of War Working Incorrectly - The Fog of War is not currently blocking line of sight.
    • Optimizations - We have not fully optimized the game yet. You may notice that load times and performance still need to be improved.
    • Save and Load - We are still working through many save and load issues. Passive and modal abilities can sometimes double on a character after they are loaded. Also, the Continue option is still being worked on. It is best to use the Load Game feature instead of the Continue feature.
     
    Again, thank you all for everything you have done to make Pillars of Eternity possible and thank you for participating in our Backer Beta! With your help, we can improve on Pillars of Eternity and make the final product as fun as it can be.
     
  2. Ruda

    Ruda Active Member

    Messages:
    445
    Likes Received:
    42
    Joined:
    Feb 6, 2013
    The Beta is finally released and no discussion after almost ten days. I guess everyone is busy playing the damn thing.


    First impressions, then:

    It all looked quite pretty, there were plenty of stat/skill checks in the well written dialogue. And thank god for expert mode, so that you don't see which skills are being used when using them and what the result would be. Even the combat was somewhat manageable, if a bit messy at this stage. I'm also fond of the journal, which is constantly updated and the information properly categorized in various sub menus. Very slick.

    What really caught my eye was the character creation bit. According to the descriptions there seems to be actual differences between as regards to their roles in society (and by extension, how the world reacts towards the player's choice of gender) rather than simply cosmetic stuff. And the amount of choices were quite impressive as well. There are a wide range of possible combinations of race (as well as type and sub-race if Godlike), culture, background and class.

    The one thing that actually bothers me are the portraits. Just as in them olden games you seem to be able to pick any portrait for any character even if there is no resemblance. No biggie, you can just choose not to pick the weird-looking ones.

    However, they seem to make no distinction between PC and NPC portraits. The very first characters you encounter has an eligible portrait. And if there is one thing that really annoys me, it's when you meet a character that looks just as you. It bothered me in Baldurs Gate (and vanilla Arcanum to some extent) and it'll bother me in Pillars. Hopefully it's just a beta thing; maybe they don't want to reveal to many portraits.


    Anyone agree? Disagree? Come on people!


    Edit: I just realized that the beta was not free for all. Now I feel like an ass.
     
  3. Zanza

    Zanza Well-Known Member

    Messages:
    3,296
    Likes Received:
    61
    Joined:
    Apr 20, 2009
  4. Transparent Painting

    Transparent Painting Well-Known Member

    Messages:
    1,138
    Likes Received:
    6
    Joined:
    Aug 8, 2006
    If that's your major issue, then I feel we're on fairly solid ground. Regarding resemblance between portraits and actual in-game character, I liked the system used for Shadowrun: Returns, where you could scroll through and select portraits and get a pre-made character with it but, if you wanted to, you could then just customize your in-game character however you wanted. Giving the player a suggestion rather than pushing it down their throat or, for that matter, not having a connection between portraits and characters at all.
     
  5. Ruda

    Ruda Active Member

    Messages:
    445
    Likes Received:
    42
    Joined:
    Feb 6, 2013
    Actually I meant ass as in donkey. Anyway...

    It's not the only issue, but all other problems are just ordinary beta issues (cluttered ui, performance drops and what not). This was the one thing that might have been an actual design decision and not something that'll eventually be fixed. But it's obviously quite a small matter.

    Another minor complaint of mine is the inability to name saves. I don't understand why that would be a problem. It can't be too hard to implement, can it?
     
Our Host!