Project Eternity #49: Water, Trees, Day/Night, Lighting...

Discussion in 'News Comments' started by Dark Elf, Apr 10, 2013.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. Dark Elf

    Dark Elf Administrator Staff Member

    Messages:
    10,796
    Media:
    34
    Likes Received:
    164
    Joined:
    Feb 6, 2002
    Update by Josh Sawyer, Project Director
     
    [youtube]http://www.youtube.com/watch?v=AUleDEFkUtE[/youtube]
     
    Welcome. Today's update is a big one, though not by volume of text. Today we’re showing you our game in action. Specifically, we're showing what we've been doing for our exterior environments. The Infinity Engine games were known for their art, and we wanted to hit the high standard of visual quality established by games like the Icewind Dale series. We also wanted to introduce dynamic elements into the environment that were mostly absent from the classic games, like dynamic water, movement in foliage, and dynamic lighting of the scene.

    In a 2D game, this required our programmers and artists to come up with some creative solutions. What they came up with surprised us initially and it continues to amaze us. While we are still working on refining some of the dynamic elements, we're very happy with the progress we've been able to make and hope you feel the same way. Special thanks to Hector Espinoza, our lead environment artist, and Michael Edwards, our rendering programmer, who did a lot of amazing work to bring this environment to life.

    Thanks for reading, thanks for your feedback, and we'll see you next week.
     
  2. Jojobobo

    Jojobobo Well-Known Member

    Messages:
    3,029
    Likes Received:
    122
    Joined:
    May 29, 2011
    Looks purty. I'm curious to see how they'll incorporate dynamism in a dungeon setting.
     
  3. Zanza

    Zanza Well-Known Member

    Messages:
    3,296
    Likes Received:
    61
    Joined:
    Apr 20, 2009
    That bridge looks like something out of Arcanum.
     
  4. TheDavisChanger

    TheDavisChanger Well-Known Member

    Messages:
    1,845
    Likes Received:
    13
    Joined:
    Feb 6, 2009
    It looks good, but pressurize my room? Easy on the oversell, Josh.
     
  5. Philes

    Philes Well-Known Member

    Messages:
    1,663
    Likes Received:
    39
    Joined:
    Aug 22, 2006
    Re:

    If one of the ways you can get past that bridge involves punching piles of lumber I'm going to be disappointed.
     
  6. Zanza

    Zanza Well-Known Member

    Messages:
    3,296
    Likes Received:
    61
    Joined:
    Apr 20, 2009
  7. Yuki

    Yuki Well-Known Member

    Messages:
    1,398
    Likes Received:
    0
    Joined:
    Feb 28, 2009
Our Host!