Project Update #20: Pieces of Lore.

Discussion in 'News Comments' started by Dark Elf, Oct 11, 2012.

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  1. Dark Elf

    Dark Elf Administrator Staff Member

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    Project Update #20: Pieces of Lore.

    <blockquote><b>Posted by Obsidian Entertainment</b>

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    The campaign is winding down folks, so it's time to bring out the proverbial big guns. In today's update, I'm going to be talking about a bunch of lore tidbits, a Campaign Almanac we'll be offering as an add-on, new BIG OL' stretch goals, and finally, a work-in-progress screenshot of an environment we're developing. As a quick reminder, we are getting close to 20,000 likes on <a href="http://www.facebook.com/obsidian">Obsidian's Facebook page</a>, which unlocks another level of the Mega Dungeon the Endless Paths – <a href="http://www.facebook.com/obsidian">if you get the chance, please head on over there.</a>

    That's a lot of stuff, so let's start with the..


    <b>Lore</b>

    After thinking about a variety of topics for today's lore update, I decided to describe some of the major (and a few minor) people, places, and things in the world of Project Eternity. I hope these elements help frame the landscape of the Dyrwood and Eír Glanfath. Though this corner of the world is not particularly large, the struggles of its residents will surround the heart of Project Eternity.

    <b>Aedyr</b> - People from the expansive Aedyr Empire and its former colonies, Dyrwood and Readceras. Aedyr literally translates as "Many Deer", but means "People of the Deer", referring to a 2,500 year-old tribe that became a kingdom 600 years ago. It merged with the elven kingdom of Kulklin in 2399 AI. Among the Aedyr, there is no significant cultural divide between humans and elves. Because of their close contact and integration in spite of physiological differences (such as longer elven lifespans), their culture and legal system have developed a variety of unique concepts such as the haemneg, or ceremonial marriage. Ethnic Aedyr (mostly humans and elves) have fair skin and a variety of hair and eye colors, with blue and green being common. Among other cultures, Aedyr clothing is known for being relatively simple in construction and often using large, colorful striped or checkered patterns for accents.

    <b>Anni Iroccio</b> - Year of Iroccio. This is the commonly-used calendar in and around the Dyrwood. It is only 150 years old and Vailian in origin, but has been adopted by the residents of Dyrwood and much of the surrounding area due to the hopeless inaccuracy of the Aedyre calendar. Though the Iroccian calendar replaced earlier Vailian calendars, the inventor, Iroccio, started from the same time as his predecessors. It is currently 2823 AI.

    <b>biamhac</b>- The most feared phenomenon of Eír Glanfath, biamhacs are "spirit winds" that rise up in cursed ruins, shearing souls away from the bodies of their owners. They appear suddenly and without warning, leaving victims little hope of escape. Strong-souled people are not harmed by biamhacs, but affected individuals are instantly reduced to a catatonic state. The discovery of numerous biamhacs in Eír Glanfath during its early exploration resulted in thousands of Aedyr deaths.

    <b>Dyrwood</b> - Strictly speaking, the forest northwest of the Bael River.

    <b>Dyrwood, Free Palatinate of</b> - The independent nation that was formerly a colony and later a large, remote duchy of the Aedyr Empire. Led by their duke, Admeth Hadret, the people successfully fought for their independence over an excessively burdensome campaign to colonize the dangerous ruins of Eír Glanfath. Despite the fact that they are no longer, properly speaking, a palatinate (nor a duchy), the people of Dyrwood continue to refer to their home as a "Free Palatinate" out of pride. Most residents of the Dyrwood are Aedyr humans, elves, and dwarves, but many are also culturally integrated orlans or children of Glanfathan elves. Despite having fought a war with the Aedyr Empire in the past, they are now trading partners and have maintained few grudges. Their one continued point of contention is exploration and colonization of Eír Glanfath, which Aedyr continues to push through official and unofficial means.

    <b>Eír Glanfath</b> - The name natives give to an indeterminately old elven kingdom that covered the entire forest southeast of the Bael River. Though they were not technologically advanced compared to contemporary civilizations, they had accomplished a number of architectural and astronomical feats that explorers and scholars are still trying to understand. Whatever the extent of Eír Glanfath's kingdom was, its ruins had been abandoned for centuries, possibly even millennia, before Vailians or Aedyr arrived in the area. The so-called "Glanfathan" elves in the forest seemed to have no cultural connection to the kingdom and were living in nomadic communities instead of the old structures. Eír Glanfath's ruins are not understood by anyone, and early misinterpretations over their significance resulted in two small-scale conflicts: The Broken Stone War and The War of Black Trees, the latter of which ended with a fire that consumed a vast section of the Dyrwood.

    <b>Eothas</b> - The Aedyran name for a god of light and redemption. While worship of Eothas is still popular in the Aedyr Empire and Readceras, the faith is outlawed in most cities of the Dyrwood due to events of the Saint's War that culminated at Godhammer Citadel. Though Eothas once communicated regularly with his faithful, he has not done so since the destruction of St. Waidwen at the Battle of Godhammer over 200 years ago.

    <b>Hylspeak</b> - An old dialect of Aedyran only spoken by rural communities and older elves in the Aedyre heartlands. It is grammatically almost identical to Aedyran, but contains a large number of archaic words that have either disappeared from contemporary use or taken new forms over time. Speakers of contemporary Aedyran can understand Hylspeak, but it can sometimes be confusing. Hylspeak is only commonly heard in folk songs and poems that have survived over the centuries. Some people associate the spontaneous speaking of Hylspeak with an awakened soul. As a result, superstitious folk are easily angered when they hear it spoken, believing it may cause their soul to remember a past life.

    <b>Magran</b> - The Aedyran name for a goddess of war and fire. Her priests commonly employ firearms and some helped construct the "Godhammer" bomb used to destroy St. Waidwen. Following the Saint's War, she became the most popular faith in Dyrwood. In Aedyr, her symbol is a flame, but in Dyrwood, it is a flaming bomb. Worship of Magran is extensively persecuted in Readceras.

    <b>orlan</b> - A race of people found mostly in northern, temperate climates but also as far south as the Dyrwood. Physically, they are notable for their small stature, two-toned skin, and exceptionally large, hair-covered ears. Due to their size, orlans have been victimized and marginalized by most of the cultures with whom they have come into contact. As a result, it is rare to find large communities of them and they have progressively retreated into heavily wooded environments over the last few centuries. Many orlan communities have also adopted brutal guerilla tactics including heavy use of traps and poison in the surrounding environment. As a result, even orlans raised in urban cultures often share their rural kin's nasty reputation.

    <b>Readceras, The Penitential Regency of</b> - The ecclesiastic nation that was formerly an Aedyre colony and later an independent theocratic dictatorship (the Divine Kingdom of Readceras). Two centuries ago, a popular religious movement took hold in the countryside, in part sparked by the collapse of the nation's vorlas (purple dye-producing plant) market, its resultant poverty, and general civil unrest. The leader of the movement was a farmer named Waidwen who claimed that the Aedyre god of light, Eothas, had appeared to him in the night and told him to punish the colonial governor for leading the people to ruin. Waidwen's success led to his apparent transformation into a living vessel for Eothas, after which he became the first and only "divine king" of the country. His rule produced a subsequent purge of heretics and followers of other faiths across the nation. Events related to this purge led to the Saint's War with Dyrwood, which informally ended in 2618 AI when Waidwen was apparently destroyed by a massive bomb north of Halgot Citadel (popularly renamed Godhammer Citadel).

    <b>svef</b> - Svef is the Aedyran name for a potent narcotic produced from the berries of small shrub that grows in the dry, distant mountains of Tal Kness. Svef produces hallucinations and, according to some, allows users to actually see their own soul. The narcotic was introduced to the Aedyr long ago, but it is used more frequently in the Dyrwood due to its heavy trafficking by Vailian merchants.

    <b>Vailians</b> - Most Vailians come from the Vailian Republics, a federation of independent city-states made up of former colonies from the Grand Empire of Vailia. They are a powerful mercantile force in the southern hemisphere, trading with more partners than any other nation or empire. Five cities are considered "grand" republics and have greater voting power in their electoral council: Spirento, Ancenze, Selona, Ozia, and Revua. The federation is widely known for its access to most major commodities in the world, including slaves, and for its habit of impressing (abducting) foreigners into service on their naval vessels. Ethnic Vailians (humans and a small number of dwarves) have dark brown skin and tightly spiraled, dark brown hair. They most commonly have brown or black eyes, but occasionally have green, hazel, or grey eyes. Vailians pride themselves on their well-made and intricately-decorated clothing, often made with rare materials and dyes to which they have easy access.

    That's a lotta lore! There's more lore where that came from, but to encapsulate all of the things going on in the world at this time, you'd probably need more space, like a book. Maybe a...


    <b>Campaign Almanac</b>

    Was that an awkward transition? A little. Is this actually an almanac? If you look at a "dictionary" to get "definitions", probably not, but that's what we're calling it. It's a PDF (and other formats) compendium of facts, figures, maps, lore and more about the world of Project Eternity. Looking to run a PnP campaign in the world of Project Eternity or just want even more detail on the world? This will be your first, of what we hope is many, "go-to" sources. And it will be a real (digital) thing that you can add to any pledge for $15. Also, if you've already pledged $50 or more, you get it for free!

    <img src="http://media.obsidian.net/eternity/media/updates/0020/PE-DigitalCampaignAlmanac.jpg" />

    <b>Big Ol' Stretch Goals</b>

    You've asked for big stretch goals, and we're finally ready to give you some. These are mighty stretch goals, ones we're confident that a lot of people will enjoy but we know require serious funding to do well.

    <b>$3.0 Million - Stronghold</b>

    <img src="http://media.obsidian.net/eternity/media/updates/0020/PE-KS-StretchGoalsLevels-30.jpg" />

    At $2.0 Million, your support funded a player house. Inspired by features like The Sink found in Fallout: New Vegas Old World Blues, the house is a convenient place to store gear, interact with companions, craft items (thanks to the $2.4 Million stretch goal), rest, and buy and sell from special merchants. Some of you wanted something that went beyond the standard player house, allowing you to take control of a full stronghold and its surrounding lands. Well-done strongholds provide players with the ability to make large scale changes, undertake special quests, customize the contents of the stronghold and the surrounding environment, and engage in light strategic gameplay between adventures. If we hit $3.0 Million, we will build a stronghold worthy of the title!

    <b>$3.5 Million - Big City #2</b>

    <img src="http://media.obsidian.net/eternity/media/updates/0020/PE-KS-StretchGoalsLevels3-35.jpg" />

    Baldur's Gate and Athkatla are big cities. Spanning multiple large maps with a ton of interiors, characters and quests, big cities are a lot of fun. Like strongholds, they also take a lot of work to do well. We're going to have one big city in Project Eternity. Would you like two? If you take us on an exciting adventure to $3.5 Million, we will take you on an exciting adventure to another big city.


    <b>Environment Screenshot</b>

    Project Eternity's team of crazed environment artists have been working hard on developing our first environment for the game. Early on in the Kickstarter campaign, we told you that we wanted to make maps the Infinity Engine way. That is, we wanted to build 3D levels, render them out as 2D images, and then have our artists paint in beautiful details, highlights, and color-tweaks before they went into the game. Looking back at the levels some of us worked on for Icewind Dale, we were still thrilled with the quality that we could achieve with this approach. For Project Eternity, we're using 10 years of improvements in rendering technology and hardware to get the job done, but we still love what we can do the "old-fashioned" way. We hope you share our enthusiasm.

    <img src="http://media.obsidian.net/eternity/media/screenshots/0001/PE-TempleEntrance01-620x349.jpg" />

    <a href="http://media.obsidian.net/eternity/media/screenshots/0001/PE-TempleEntrance01-1920x1080.jpg">1920x1080</a> | <a href="http://media.obsidian.net/eternity/media/screenshots/0001/PE-TempleEntrance01-2560x1440.jpg">2560x1440</a>

    That's all for today's update! Thanks for reading.

    <a href="http://forums.obsidian.net/topic/61324-update-20-lore-tidbits-campaign-almanac-big-ol-stretch-goals-and-environment-screenshot/">FORUMS: Discuss the screenshot and the rest of Update #20 in the Forums</a>

    <i>Update from Josh Sawyer</i>

    <a href="http://www.kickstarter.com/projects/obsidian/project-eternity/posts/326585?ref=email&show_token=5702ffb6ca4040fa">Care to comment? View this update on Kickstarter →</a>
    </blockquote>
     
  2. Transparent Painting

    Transparent Painting Well-Known Member

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    Lots of gay, elvish names but I must admit that I'm intrigued by the flaming bomb part.
     
  3. Muro

    Muro Well-Known Member

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    A second big city is a most exciting stretch goal. Another place as large and complex as Tarant would make all the difference in Arcanum. $3.5 million is quit ambitious, though.
     
  4. Yuki

    Yuki Well-Known Member

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    They aren't even going to get three million.
     
  5. Dark Elf

    Dark Elf Administrator Staff Member

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    Well, if fifty forums a day decide to what we have done...
     
  6. Transparent Painting

    Transparent Painting Well-Known Member

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  7. Dark Elf

    Dark Elf Administrator Staff Member

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  8. Jojobobo

    Jojobobo Well-Known Member

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    Hey there's drugs in the game - I for one would like to take sole responsibility for this due to the thread I made on the P:E forums. Clearly without my enormous input the devs wouldn't have had the creative ingenuity to come up with the idea themselves, and they almost certainly weren't planning it from the early stages of development.

    Apart from that the lore seems solid, this is the first chance I've had to read it. I don't care for the stronghold at all, and it kind of invalidates having a player house as a stretch goal in the first place. Even if you can have both in the game, who's going to live in a house when they have a stronghold anyway?
     
  9. Dark Elf

    Dark Elf Administrator Staff Member

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    What makes the Witcher (and Fallout, and many other games that have drugs in them) such a believable world is that it's exploring real-world problems in a fantasy setting. Drugs open up so many macropolitical possibilities.

    I mean, when was the last time you saw an Empire using the sale of opium to gain Hong Kong?
     
  10. Muro

    Muro Well-Known Member

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    Jet was one of my favourite themes in Fallout 2. These guys have proven to know how to portrait a drug both as a consumptive addictive substance and as a tool of great social influence and political power.

    The folks at Obsidian said themselves that being free from a publisher is a great opportunity to explore more mature themes, so encountering realistically portrayed drugs in PE may be as likely as dealing with slavery or racism.
     
  11. Dark Elf

    Dark Elf Administrator Staff Member

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    I never thought of Kickstarters as a means of circumventing ESRB ratings before. They should use that opportunity.
     
  12. Xz

    Xz Monkey Admin Staff Member

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    Think they'll reach the last half million for a second city?
     
  13. Muro

    Muro Well-Known Member

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    [​IMG]

    And that's not even counting PayPal donations.
     
  14. Jojobobo

    Jojobobo Well-Known Member

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    I'm not sure, people keep citing Double Fine as a reason why it definitely will (apparently it made $400k in its last day) but I'm not totally convinced. I've tried spreading the word on other forums where I can as a second big city would be great. The only person who's into these games that I know is my brother but when I spoke to him the other day he was already donating anyway.

    Anyone else miss that they've revealed the last playable race? I did as they haven't put anything up on the KS page about it yet, I guess it could be a load of crap but it probably isn't.
     
  15. Muro

    Muro Well-Known Member

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    + $3,396,229 current Kickstarter
    + $105,048 current Paypal
    = second big city reached!

    Most glorious. Congratulations to them and to every single one of us.
    Now, let's see what plan Obsidian has to keep the cash flowing in the remaining 17,5h.
     
  16. Jojobobo

    Jojobobo Well-Known Member

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    I wonder if they'll make a $3.75 stretch goal? Seems like the next logical amount to go for. On the one hand it might make them more money, but on the other if backers don't quite get there it will leave people feeling a little disappointed.

    As an aside, I'm pleased as I've secured an early backer $20 pledge with my nimble fingers from someone dropping out of that tier - more savings for me!
     
  17. Vorak

    Vorak Administrator Staff Member

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    So you dropped back from a $25 pledge? Plus with that thread you posted over at the Obsidian forum about increasing your pledge to include the expansion pack must mean that your "no monies" situation is at an end and you now CAN donate to the House of Lords effort?
     
  18. Jojobobo

    Jojobobo Well-Known Member

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    Hardly, if I'd have backed for $50 of the communal $1000 I'd have had to insisted on getting one of the five copies of the game that come at the $1000 tier which isn't fair on everyone who is already paying that much and not demanding extras which would just make me look like a dick (plus the fact I didn't realise the $1000 tier came with multiple copies of the game initially, and even so I wouldn't get the expansion with that either - there's a big difference in getting one game for $50 than 2 for $40). Getting the expansion now is saving me money in the long run as I know I'd buy it sooner or later and this way I'd almost certainly get it for less than what it will retail at - I only raised my pledge to save money in the long run and it's not something that I would ordinarily do in my current circumstances. If you can guarantee that if I did pledge for the communal fund I'd get both then fine, but as I said me telling everyone else what I need if I am going to contribute to the fund would rub everyone the wrong way who isn't making demands - or are you going to tell me that assumption is wrong? I was thinking of offering anyway, but as you turned Arthgon down when he said he still wanted to donate I decided against it.

    As a slight extra, I don't have a paypal account - but I could have remedied that soon enough. Of course now my attempts to not make myself look like a dick have backfired, so thank you kindly for that and for trying to make an example out of me. In the future I'll make sure to explain my every action in detail and announce every little thing I'm doing so people don't end up getting the wrong end of the stick. You do realise if I was desperate for people here to not read that thread on the Obsidian forum and I felt like I had something to hide I would have just made a new account? I'm not a total fucking retard, though if a similar situation arises in the future I might just lie if all I get for being candid is accusations.
     
  19. Muro

    Muro Well-Known Member

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    I think Jojobobo's position is understandable. At the same time I think Vorak's comment was a smug taunt rather than a stern accusation.

    They could circumvent that bitter aftertaste by giving a perpetually repeating stretch goal. An additional level of the The Endless Paths mega dungeon for every $100 thousand above $3.5 million, for example.
     
  20. Xz

    Xz Monkey Admin Staff Member

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    I wonder what that castle-thing on the picture is anyway.

    [​IMG]
     
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