I enjoy creating game concepts and characters as much as playing through games. So here is a thread for new ideas. Um... "One Million B.C." - Homonids versus monsters. A game of random encounters and events with daily food as an XP system. "Living One Arena" - Arcanum PvP. A tactical game using the rules of vanilla Arcanum, where each player submits a level 50 character sheet and then fights to the death in a tournament. "Living One Sandpit" - Arcanum world where every HoL member has a parallel, level 50 avatar. A poor man's Arcanum mmorpg.
Did a "Living One Arena" on the old Sierra Forum. The difference though was we were on a tropical island.
Age of bronze: City life - The life and times of age of bronze cragters, hunters, explorers, etc. All around the growth of a small village.
Arcanumy industrial revolution style, with magick, ancient land etc... more than one continent, revolutionary navy fighting lots of pirates. You could be a pirate! Yarr-harr! Meta-world also. You could do mundane tasks such as mining and construction, build your own ships and guilds as well as other buildings, randomly generated sub-sectors (caves, dungeons, forest labyrinths, mountain terrain). Not sure if I am being serious or not... but Arcanum-Minecraft with Pirates. LOL.
Gods of Arcanum. Thousands of years before Living One, there are three stock races--protognomes, protohumans and giants--and no distinction between magick and technology. The nine gods are sorceror-scholars who carve out empires, create the races and lay down laws of mind+matter (magick etc).
"Hands at quarters, sir." Join a rich and adventurous life on a Nelsonic man-of-war in the 18th-century world as a captain, lieutenant, ship boy, boatsman, midshipman, surgeon, master, carpenter, cook, et al. Plunge into battle against corsairs and enemy ships on sea (Perhaps even against creatures of the sea?) and political intrigues on land.