Excellent work Muro! Have you any more motivation left to still work on the database a bit? How about a column with plain old average damage, not per AP? It's not hard to see the ballpark when just looking at the stats now, but having the exact numbers visible could be nice. When comparing different weapons on hand this could be an extra criterion. A character with a certain amount of AP could have an equal number of attacks with weapons of different speed, for example 11 AP with attack costs 4&5. Also I think higher damage weapons give more xp, allowing bigger overkill on weaker monsters even if they die in one hit. Come to think of it, I guess it could be possible to calculate damage/turn if the character's speed were an extra variable in the database. Character speed per attack AP cost, rounded up, times average damage for the weapon.