Is it me, or are most modules basically dungeon crawls? I've played Buried Secrets, Vormantown, Time, and Tomb of Guldur. Buried Secrets and Time are pure dungeon crawls (as far as I can tell thus far), Tomb of Guldur seems to have a small story to support the dungeon crawl and puzzle solving (which is pretty innovative by the way) and Vormantown seems to have the most story, but is mainly a dungeon crawl. Is the new French mod more RP than combat? Are there any others that put an emphasis on dialogue and/or plot twists?