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Modding Tool: Arcanum Factory 1.3 (New Version)

Discussion in 'Modding and Scripting Support' started by FilthyJack, Apr 15, 2013.

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  1. FilthyJack

    FilthyJack Member

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    Hey Demimond23,

    I replied to your mail but to make things clear, the links in this thread are active, that was probably a temporary down.

    Hope you like it!
     
    Last edited: Jun 26, 2017
  2. Sagat91

    Sagat91 New Member

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    Ty for new version!! :)
    I am not sure if I only have this issue but
    when I add a new Weapon(s), modify shop etc then Ogre picture with 2maces, Orc picture with 2swords and Darkelf picture doesn't show. It shows only black picture.:confused:
    When I restore then those pictures came back lol.
    Other races are no problem only those threeo_O
     
    Last edited: Aug 9, 2017
  3. FilthyJack

    FilthyJack Member

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    Hey Sagat91!

    Thanks for reporting this issue, I think it may come from the template you used for your weapons, did you select a mace template to create your mace? You can actually create anything out of a sword tempalte but the result may not be always perfect. If not this is probably a bug, I never tried looking for the racial graphic values in proto, I may have to.
     
  4. Sagat91

    Sagat91 New Member

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    at weapons etc no problem, it shows graphic
    only those three racial graphic are not shown :S
     
  5. FilthyJack

    FilthyJack Member

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    I will investigate the problem as soon as I come back home, if I can identify the bug then I'll post an update.
    Thanks for reporting it :)
     
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  6. Sagat91

    Sagat91 New Member

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    thx :)

    another question
    where can I put/remove 'require charges' at armor
    at weapons it's quite simple but I didn't find it at armors
     
    Last edited: Sep 6, 2017
  7. FilthyJack

    FilthyJack Member

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    If you want to remove the charge consumption ie: on healing jacket, then this is not really possible because it uses a hardcoded spell effect.
    Weapons are a special case since they can be told what ammo to use and how many, but you can't with armors, or rather you can only associate an existing hardcoded spell.
     
  8. Sagat91

    Sagat91 New Member

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    I see :(
    thanks :)
     
  9. Sagat91

    Sagat91 New Member

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    Is there any Tutorial about adding effects to items at 'Scripts'?
    I only found this and It doesn't help at my problem
    http://www.terra-arcanum.com/forums...ng-arcanum-guide-spells-items-monsters.18285/
    50-255 is no problem but how can I add effects when the number is >255?
    e.g.: at WorldEditor when I add an effect (WieldOn/OFF) at 'Scripts' with number 361 it changes auto to 105
    Don't understand me wrong I want to understand it clearly how it works with AND without Factory
     
  10. FilthyJack

    FilthyJack Member

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    The new version of Arcanum Factory includes an effect editor, allowing up to 2000 effects.

    But you must use it instead of worlded to make it work because I created a pair of scripts attached to wield on/off to extend the number of effects.

    A nice trick but you would have to manually copy thoses scripts in override, manually alter effects.mes and copy the flags and values from the 'scripts' tab in worlded. The trick is (number of flags X 255) + (value).

    I hope it helps.
     
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  11. Sagat91

    Sagat91 New Member

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    ah I see ty :)

    last 2 questions:

    1.

    how do you mean that?
    you can explain that (step-by-step) with an example pls? :)
    editing effects.mes etc no problem only this last part I don't understand it clearly :confused:

    2.
    when I add 2+ effects with your tool the item it doesn't show at shopkeeper AND it doesn't show ANY items for selling OR
    it shows the 'new' item with other items for selling BUT the effect(s) don't work when I wear it. :confused:
     
  12. FilthyJack

    FilthyJack Member

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    Let's see:

    1- Create a simple effect using the effect editor. I chose 1976 from the list.
    [​IMG]
    2- Assign it using the "effects" button in the weapon editor next to scripts.
    Just select the new effect from the list and check Activate, then apply.
    [​IMG]
    3- Check the weapon's scripts to see if it worked.
    [​IMG]
    (7 Flags * 255 ) + 191 = 1976
    The script will apply effect 1976. You can have four different effects applied, 8 flags per counter.
    This is because counters in arcanum can only go from 1 to 255 so I had to find a trick.

    Then putting the item in a shop should work as usual ;)

    Sometimes you have to restart the tool to update the effect list in other editors.
    The max number of effects is hardcoded in the exe if I remember correctly, the exe is patched when you 'Apply to Arcanum" from the main menu.
     
    Last edited: Sep 19, 2017 at 10:24 AM
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  13. Sagat91

    Sagat91 New Member

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    aaahh now I understand it thank you very much :D
     

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