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Some important peculiarities of the high resolution patch are listed here.
Scrolling Distance:
The patch adjusts scrolling distance according to the resolution, so that you won't be able to scroll farther than at the original 800x600. At very high resolutions (and especially with low PE) this results in scrolling distance of 1, i.e. you can barely scroll the screen if your character is already in the center (the screen becomes more scrollable as you move closer to the edges). This seems logical, since as everything is already visible, there's no need to scroll. However, if you don't like this adjustment you can run the game with the '-scrolldist:0' command line argument, this will give you infinite scrolling distance, regardless of the resolution and your character's PE. Although it's important to note that if you scroll far enough at very high resolutions you will see inactive objects.
Inactive Objects:
Everything that is 31 tiles away from the PC is inactive, i.e. AI, animation, scripts, etc don't work that far away from the player, so the objects just get frozen. At extremely high (like 2600x1900) resolutions (or with the infinite scrolling option) it may be possible to see such objects. The active radius may be increased later, if there's a demand for such resolutions, although it will have a severe impact on performance, of course.
Graphical artifacts:
If you're experiencing graphical glitches, try running the game in the software rendering mode by using the '-no3d' command line argument.
Slowdown:
In case the game runs sluggishly or you're experiencing some slowdown when scrolling the screen/having UI windows on the screen/etc, try the '-doublebuffer' command line argument. You can use both '-no3d' and '-doublebuffer' at the same time.
Main Menu:
The top and bottom in-game UI panels are now visible in the main menu, since the background is too small to cover them. Perhaps a black backdrop will be added in the future to hide them.
Known Issues:
Some multiplayer menus may not work correctly, as this is hard to test. Splash screens aren't centered horizontally yet as well.
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