0 - 92 | 93 - 168 | 169 - 204 | 205 - 283 | 284 - 372

  • When placing a facade, click and HOLD DOWN the mouse button. This allows you to drag it where it's needed. When lining up facades, it's the only way to do it. NOTE: You can still scroll the screen when dragging around a facade.

  • Sometimes directions like left, right, upper, lower are easier to understand when viewing the facades in the top-down view.

  • Click on picture in Isometric View column to see a larger version (often a *much* larger version).

  • Base Terrain indicates what sound will be played when a player walks over a facade (assuming it can be walked on). In some cases they are listed with a question mark (dirt?), because this was the terrain that showed up when the facade was deleted, but doesn't seem to make sense in terms of the correct sound to be played.

  • In all cases . . . I've never viewed these facades in Arcanum to see what happens.

  • Feedback from you, the Arcanum mod community is not only welcome . . . it's pratically required: the_dgale@hotmail.com

    ZIPS:

  • Arcanum_facades.zip

    Arcanum Facades 0 - 92
    Fascade Description Isometric View Base Terrain
    0 - BHull Crash site blimp wreckage. Hull Grass
    1 - BProp Crash site blimp wreckage. Propeller grass
    2 - BRudd Crash site blimb wreckage. Rudder grass
    3 - Woodbridge A wooden bridge. grass?
    4 - CavernDrt1 Dirt. Presumably for a cavern. grass
    5 - CavernDrt2 More cavern dirt. Bigger version of #4 grass
    6 - DestroyedCastleRoof1 Destroyed Castle, Left grass
    7 - DestroyedCastleRoof2 Destroyed Castle, Top grass
    8 - DestroyedCastleRoof3 Destroyed Castle, Right grass
    9 - DestroyedCastleRoof4 Destroyed Castle, Bottom dirt
    DestroyedCastleRoof Complete Four pieces together make this big destroyed castle roof. Not sure about that grey in front, though. The larger version of this picture doesn't show the entire castle. grass
    10-15 DocShr Edges & Supports Well, the names imply they are for Docks (short?) . . . but I can't figure them out. ** NONE ** 10, 11, 13, 14: wood
    12: dirt
    15: water
    16 - Mountain_01 Mountain: Upper Right Corner grass
    17 - Mountain_02 Mountain: Right Edge, Long dirt
    18 - Mountain_03 Mountain: Right Edge, Short dirt
    19 - Mountain_04 Mountain: Lower Edge, Long dirt
    20 - Mountain_05 Mountain: Lower Left Corner dirt
    21 - Mountain_06 Mountain: Left Edge, Long dirt
    22 - Mountain_07 Mountain: Upper Left Corner dirt
    23 - Mountain_08 Mountain: Upper Edge, Long dirt
    24 - Mountain_09 This piece seems to fit nicely on the left side of #23 dirt
    25 - Mountain_10 Fits nicely above #24 and above or below itself. dirt
    26 - Mountain_11 This piece seems to fit nicely above #27 dirt
    27 - Mountain_12 This piece seems to fit nicely on the right side of #22, and to the right or left of itself. dirt
    28 - Ship1Bow Bow (front) of Ship1 wood
    29 - Ship1Masts Masts for Ship1. wood
    30 - Ship1Stern Stern (back) of Ship1 wood
    Ship1 Complete Three pieces, fit together properly make a big ship. See #60, SRamp1 wood
    31 - Ship2Bow Bow (front) of Ship2 wood
    32 - Ship2Masts Masts of Ship2 wood
    33 - Ship2Stern Stern (back) of Ship2 wood
    Ship2 Complete Same ship, different angle. See #61, SRamp2 wood
    34 - SunkShip1 Single piece, sunken ship, bow up. Entire facade uses blocking tiles water
    35 - SunkShip2 Single piece, sunken ship, stern up. Unblocked path up facade. wood
    36-59 - Docks and planks I couldn't quite figure out these pieces. I come back later and get pictures of each one. If you can provide instructions for using them, please let me know. ** NONE **  
    60 - SRamp1 Ship ramp for ship #1 (pieces 28-30) wood
    61 - SRamp2 Ship ramp for ship #2 (pieces 31-33) wood
    62 - Mine1 Entrance to mine. Place against mountain, left side grass
    63 - Mine2 Entrance to mine. Place against mountain, right side dirt
    64-79 - ElfT_01-16 Elf village tree. Wood paths are unblocked. 16 pieces laid out in a 4x4 grid, starting in the upper-left. The entire grid can be placed next to itself seemlessly. Here's a top down view:

    dirt?
    80 - Elfbridge1 East-West Bridge for Elf village tree. Fairly easy to line up on either side. dirt?
    81 - Elfbridge2 North-South Bridge for Elf village tree. Fairly easy to line up on either side. dirt?
    83 - DungeonRug1 Rug for dungeon. Shown here with a 5x5 light applied to it. stone
    84 - DungeonRug2 Another dungeon rug. This one shows up fine without lights. stone
    85 - ThroneBase1 Carpet leading to throne. Needs lighting, shown here with 5x5 light. dirt
    86-92 - BlimpJunk1-7 Blimp Junk, according to the name. Pieces 1 & 3 and pieces 2 & 5 seem to be exactly the same except for the grey backgrounds of pieces 1 and 2. all dirt

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